Job Name | Description | Command | Levels Needed | P98's Ratings | P98's Tips |
Squire | A basic Job without any distinctive features | Basic Skill | None (you start with this job) | Fighting:5 Magic:5 Command:7 Other stuff:5 Overall:6 | Squires aren't so great, but basic skill is great for 'experiencing' |
Chemist | The only Job that handles recovery items | Item | None (you start with this job) | Fighting:7 Magic:6 Command:8 Other stuff:3 Overall:6 | Use at least one chemist early on and equip them with guns as soon as you can! |
Knight | A master swordsman who can destroy enemies' armor | Battle Skill | Level 2 Squire | Fighting:9 Magic:2 Command:2 Other stuff:8 Overall:5 | Use knights mainly to get weapon guard, equip armor, and to aquire the better jobs of Monk and Samurai |
Archer | The only Job that can handle bows and crossbows | Charge | Level 2 Squire | Fighting:8 Magic:4 Command:4 Other stuff:6 Overall:5 | Archers are good before Mustiado joins. |
Monk | Skilled fighters that use their bodies as weapons | Punch Art | Level 2 Knight | Fighting:9 Magic:3 Command:9 Other stuff:7 Overall:6 | Monks are great replace to Knights and Chemists, thanks to their great strength and 'Chakra,' 'Stigma Magic,' and 'Revive.' Monks also don't require a weapon! |
Priest | A master of White/recovery magic | White Magic | Level 2 Chemist | Fighting:3 Magic:9 Command:8 Other stuff:5 Overall:6 | Priests are great. They have powerful healing abilities, and other magics go great as a second ability. |
Wizard | Casts Black/attack magic spells | Black Magic | Level 2 Chemist | Fighting:2 Magic:10 Command:8 Other stuff:3 Overall:6 | Wizards can deal lots of damage with their magical powers and spells. Other magics are good choices for second abilities. |
Time Mage | A user of Time magic, which controls time and space | Time Magic | Level 2 Wizard | Fighting:3 Magic:9 Command:7 Other stuff:3 Overall:6 | If you know how to effectively use a Time Mage, use one! Controlling speed can be very beneficial! |
Summoner | Calls forth powerful monsters to attack enemies | Summon Magic | Level 3 Time Mage | Fighting:3 Magic:10 Command:9 Other stuff:3 Overall:6 | Summoners use up lots of MP (but have lots to use), but it's to cast spells that effect a wide range, and only either enemies or allies! |
Thief | A crafty Job that can steal money and items from the enemy | Steal | Level 2 Archer | Fighting:4 Magic:4 Command:8 Other stuff:5 Overall:5 | At first, theives look bad: Low stats and commands that are either bad or somewhat expensive (not to mention, these have low hit rates). But you can't look over the more costly item stealing abilities. When fighting humans with a thief who knows these abilities, you can not only weaken the enemy, but own a great new item! |
Mediator | A mysterious warrior who fights by talking | Talk Skill | Level 3 Oracle | Fighting:7 Magic:5 Command:10 Other stuff:5 Overall:7 | Mediators are just plain great! You can get all types of enemies to join you, get more brave and faith, and everything else with the Talk Skill. Mediators also can use guns. Mediators are so good, it's a "must-have" job. |
Oracle | Deteriorates enemies by causing status abnormalalities | Yin-Yang Magic | Level 2 Priest | Fighting:4 Magic:9 Command:5 Other stuff:3 Overall:5 | Oracles can be annoying to have, unless you know how to effectively use one. |
Geomancer | Attacks with the power of the earth | Elemental | Level 3 Monk | Fighting:8 Magic:5 Command:2 Other stuff:6 Overall:5 | Geomancers aren't the best, but they could replace a knight if you wanted to... |
Mime | A warrior who mimics your allies' actions | None | Lv.8 Squire & Chemist, Lv.4 Geomancer, Summoner, Lancer, & Mediator | Fighting:6 Magic:4 Command:0 Other stuff:30 Overall:10 | Mimes are GREAT! Mimes copy its allies' every move, so with the right spaces, mimes can easily kill without even going. |
Lancer | An expert w/ a spear and devastating high-jump attacks | Jump | Level 3 Thief | Fighting:8 Magic:3 Command:5 Other stuff:8 Overall:6 | This isn't one of those "must have" jobs, but it's still a good one! |
Samurai | A powerful swordsman from a distant land | Draw Out | Lv.4 Monk, Lv.3 Knight, Lv.2 Lancer | Fighting:7 Magic:4 Command:7 Other stuff:7 Overall:6 | This isn't one of those "must have" jobs, but it's still a good one! When it uses draw out, it doesn't have the weapon destroyed for many uses! |
Ninja | An expert in stealth attacks and throwing weapons | Throw | Lv.4 Thief, Lv.3 Archer, Lv.2 Geomancer | Fighting:12 Magic:4 Command:5 Other stuff:7 Overall:7 | Ninjas attack TWICE! Now this is great! Its command is expensive, though... |
Calculator | A warrior who selects its targets w/ math | Math Skill | Lv.4 Priest & Wizard, Lv.3 Oracle & Time Mage | Fighting:3 Magic:9 Command:10 Other stuff:1 Overall:6 | Calculators are SLOW! But ignore that, because their abilities (when you have them all) are too good to ignore. Give them dance or sing as a second abilites, and you'll have Math Skill and a faster job! |
Bard | Encourages and protects allies w/ his singing | Sing | Lv.4 Summoner & Mediator | Fighting:4 Magic:6 Command:12 Other stuff:5 Overall:7 | Keep your bard (who should be used often) in the corner to keep him singing! You don't have to repeat songs every turn. Males only. |
Dancer | Her enchanting dance has various effects on the enemy | Dance | Lv.4 Geomancer & Lancer | Fighting:6 Magic:6 Command:7 Other stuff:7 Overall:7 | Keep your dancer (if you want to have one) in the corner to keep her dancing! You don't have to repeat dances every turn. Females only. |