JOBS



Job NameDescriptionCommandLevels NeededP98's Ratings P98's Tips
SquireA basic Job without any distinctive featuresBasic SkillNone (you start with this job) Fighting:5
Magic:5
Command:7
Other stuff:5
Overall:6
Squires aren't so great, but basic skill is great for 'experiencing'
Chemist The only Job that handles recovery items Item None (you start with this job) Fighting:7
Magic:6
Command:8
Other stuff:3
Overall:6
Use at least one chemist early on and equip them with guns as soon as you can!
Knight A master swordsman who can destroy enemies' armor Battle Skill Level 2 Squire Fighting:9
Magic:2
Command:2
Other stuff:8
Overall:5
Use knights mainly to get weapon guard, equip armor, and to aquire the better jobs of Monk and Samurai
Archer The only Job that can handle bows and crossbows Charge Level 2 Squire Fighting:8
Magic:4
Command:4
Other stuff:6
Overall:5
Archers are good before Mustiado joins.
Monk Skilled fighters that use their bodies as weapons Punch Art Level 2 Knight Fighting:9
Magic:3
Command:9
Other stuff:7
Overall:6
Monks are great replace to Knights and Chemists, thanks to their great strength and 'Chakra,' 'Stigma Magic,' and 'Revive.' Monks also don't require a weapon!
Priest A master of White/recovery magic White Magic Level 2 Chemist Fighting:3
Magic:9
Command:8
Other stuff:5
Overall:6
Priests are great. They have powerful healing abilities, and other magics go great as a second ability.
Wizard Casts Black/attack magic spells Black Magic Level 2 Chemist Fighting:2
Magic:10
Command:8
Other stuff:3
Overall:6
Wizards can deal lots of damage with their magical powers and spells. Other magics are good choices for second abilities.
Time Mage A user of Time magic, which controls time and space Time Magic Level 2 Wizard Fighting:3
Magic:9
Command:7
Other stuff:3
Overall:6
If you know how to effectively use a Time Mage, use one! Controlling speed can be very beneficial!
Summoner Calls forth powerful monsters to attack enemies Summon MagicLevel 3 Time Mage Fighting:3
Magic:10
Command:9
Other stuff:3
Overall:6
Summoners use up lots of MP (but have lots to use), but it's to cast spells that effect a wide range, and only either enemies or allies!
Thief A crafty Job that can steal money and items from the enemy Steal Level 2 Archer Fighting:4
Magic:4
Command:8
Other stuff:5
Overall:5
At first, theives look bad: Low stats and commands that are either bad or somewhat expensive (not to mention, these have low hit rates). But you can't look over the more costly item stealing abilities. When fighting humans with a thief who knows these abilities, you can not only weaken the enemy, but own a great new item!
Mediator A mysterious warrior who fights by talking Talk Skill Level 3 Oracle Fighting:7
Magic:5
Command:10
Other stuff:5
Overall:7
Mediators are just plain great! You can get all types of enemies to join you, get more brave and faith, and everything else with the Talk Skill. Mediators also can use guns. Mediators are so good, it's a "must-have" job.
Oracle Deteriorates enemies by causing status abnormalalities Yin-Yang MagicLevel 2 Priest Fighting:4
Magic:9
Command:5
Other stuff:3
Overall:5
Oracles can be annoying to have, unless you know how to effectively use one.
Geomancer Attacks with the power of the earth Elemental Level 3 Monk Fighting:8
Magic:5
Command:2
Other stuff:6
Overall:5
Geomancers aren't the best, but they could replace a knight if you wanted to...
Mime A warrior who mimics your allies' actionsNoneLv.8 Squire & Chemist, Lv.4 Geomancer, Summoner, Lancer, & MediatorFighting:6
Magic:4
Command:0
Other stuff:30
Overall:10
Mimes are GREAT! Mimes copy its allies' every move, so with the right spaces, mimes can easily kill without even going.
Lancer An expert w/ a spear and devastating high-jump attacks Jump Level 3 Thief Fighting:8
Magic:3
Command:5
Other stuff:8
Overall:6
This isn't one of those "must have" jobs, but it's still a good one!
Samurai A powerful swordsman from a distant land Draw Out Lv.4 Monk, Lv.3 Knight, Lv.2 LancerFighting:7
Magic:4
Command:7
Other stuff:7
Overall:6
This isn't one of those "must have" jobs, but it's still a good one! When it uses draw out, it doesn't have the weapon destroyed for many uses!
Ninja An expert in stealth attacks and throwing weapons Throw Lv.4 Thief, Lv.3 Archer, Lv.2 GeomancerFighting:12
Magic:4
Command:5
Other stuff:7
Overall:7
Ninjas attack TWICE! Now this is great! Its command is expensive, though...
Calculator A warrior who selects its targets w/ math Math Skill Lv.4 Priest & Wizard, Lv.3 Oracle & Time MageFighting:3
Magic:9
Command:10
Other stuff:1
Overall:6
Calculators are SLOW! But ignore that, because their abilities (when you have them all) are too good to ignore. Give them dance or sing as a second abilites, and you'll have Math Skill and a faster job!
Bard Encourages and protects allies w/ his singing Sing Lv.4 Summoner & Mediator Fighting:4
Magic:6
Command:12
Other stuff:5
Overall:7
Keep your bard (who should be used often) in the corner to keep him singing! You don't have to repeat songs every turn. Males only.
Dancer Her enchanting dance has various effects on the enemy Dance Lv.4 Geomancer & Lancer Fighting:6
Magic:6
Command:7
Other stuff:7
Overall:7
Keep your dancer (if you want to have one) in the corner to keep her dancing! You don't have to repeat dances every turn. Females only.