COMMANDS
Time Mage | Geomancer | Lancer | Summoner | Ninja | Samurai | Bard | Dancer | Page 1 | Page 3
V=Vertical *=Must get ^=Worth your JP Ý=Range is that of equipped weapon
TIME MAGE
Time Magic
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Haste* | 100 | 8 | 50 | 3 | 2 | None | Speeds up target | 5/5 | 5/5 | 5/5 | 5/5 |
Haste 2 | 550 | 30 | 15 | 3 | 2 | None | Speeds up target | 2/5 | 2/5 | 2/5 | 2/5 |
Slow^ | 80 | 8 | 50 | 3 | 2 | None | Slows down target | 3/5 | 3/5 | 3/5 | 3/5 |
Slow 2 | 520 | 30 | 15 | 3 | 2 | None | Slows down target | 1/5 | 1/5 | 1/5 | 1/5 |
Stop^ | 330 | 14 | 15 | 3 | 2 | None | Stops target | 2/5 | 2/5 | 3/5 | 2/5 |
Don't Move | 100 | 10 | 34 | 3 | 2 | None | Target can't move | 1/5 | 1/5 | 1/5 | 1/5 |
Float^ | 200 | 8 | 50 | 4 | 2 | None | Target floats in the air and is immune to earth attacks | 2/5 | 2/5 | 2/5 | 2/5 |
Reflect^ | 300 | 12 | 50 | 4 | 1 | None | Target reflects back magic | 2/5 | 3/5 | 3/5 | 3/5 |
Quick | 800 | 24 | 25 | 4 | 1 | None | Target goes immediately | 1/5 | 1/5 | 2/5 | 1/5 |
Demi | 250 | 24 | 17 | 4 | 2 | None | Target has 3/4 of its previous HP | 2/5 | 1/5 | 1/5 | 1/5 |
Demi 2 | 550 | 50 | 12 | 4 | 2 | None | Target has 1/2 of its previous HP | 1/5 | 2/5 | 1/5 | 1/5 |
Meteor | 1500 | 70 | 8 | 4 | 4 | None | Extreme damage | 1/5 | 1/5 | 1/5 | 1/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Critical Quick | 700 | Critical | You can go immediately | 1/5 | 1/5 | 1/5 | 1/5 |
MP Switch^ | 400 | HP Damage | HP damage is converted to MP damage | 2/5 | 3/5 | 3/5 | 3/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Short Charge^ | 800 | Charge time is halved (except for Charge command) | 1/5 | 4/5 | 4/5 | 3/5 |
Movement Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Float | 540 | You can move anywhere, but the farther you go, the less likely it is to work. | 1/5 | 3/5 | 4/5 | 3/5 |
Teleport^ | 600 | Float. This defends you against earth attacks. | 1/5 | 2/5 | 1/5 | 1/5 |
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GEOMANCER
Elemental
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Pitfall | 150 | 0 | 0 | 5 | 2 | None | A little damage, occasionally causes Don't Move | 2/5 | 1/5 | 1/5 | 2/5 |
Water Ball | 150 | 0 | 0 | 5 | 2 | Water | A little damage, occasionaly causes Frog | 3/5 | 1/5 | 1/5 | 2/5 |
Hell Ivy | 150 | 0 | 0 | 5 | 2 | None | A little damage, occasionaly causes Stop | 3/5 | 1/5 | 1/5 | 2/5 |
Carve Model | 150 | 0 | 0 | 5 | 2 | None | A little damage, occasionaly causes Petrify | 3/5 | 1/5 | 1/5 | 2/5 |
Local Quake | 150 | 0 | 0 | 5 | 2 | Earth | A little damage, occasionaly causes Confusion | 3/5 | 1/5 | 1/5 | 2/5 |
Kamaitachi | 150 | 0 | 0 | 5 | 2 | Wind | A little damage, occasionaly causes Don't Act | 3/5 | 1/5 | 1/5 | 2/5 |
Demon Fire | 150 | 0 | 0 | 5 | 2 | Fire | A little damage, occasionaly causes Sleep | 3/5 | 1/5 | 1/5 | 2/5 |
Quicksand | 150 | 0 | 0 | 5 | 2 | Water | A little damage, occasionaly causes Death Sentence | 3/5 | 1/5 | 1/5 | 2/5 |
Sand Storm | 150 | 0 | 0 | 5 | 2 | Wind | A little damage, occasionaly causes Darkness | 2/5 | 1/5 | 1/5 | 2/5 |
Blizzard | 150 | 0 | 0 | 5 | 2 | Ice | A little damage, occasionaly causes Silence | 2/5 | 1/5 | 1/5 | 2/5 |
Gusty Wind | 150 | 0 | 0 | 5 | 2 | Wind | A little damage, occasionaly causes Slow | 2/5 | 1/5 | 1/5 | 2/5 |
Lava Ball | 150 | 0 | 0 | 5 | 2 | Fire | A little damage, occasionaly kills | 3/5 | 1/5 | 1/5 | 2/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Counter Flood | 300 | HP Damage | Counter with the appropriate geomancy ability | 1/5 | 1/5 | 1/5 | 1/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Attack Up^ | 400 | Physical attack power increases | 2/5 | 3/5 | 3/5 | 3/5 |
Movement Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Any Ground | 220 | Walk on any terrain easily | 1/5 | 1/5 | 1/5 | 1/5 |
Walk on Lava | 150 | You can walk on lava | 1/5 | 1/5 | 1/5 | 1/5 |
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LANCER
Jump
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Level Jump 2 | 150 | 0 | 0 | 2 | 1 | None | Jump command goes farther | 1/5 | 1/5 | 1/5 | 1/5 |
Level Jump 3 | 300 | 0 | 0 | 3 | 1 | None | Jump command goes farther | 1/5 | 1/5 | 1/5 | 1/5 |
Level Jump 4 | 450 | 0 | 0 | 4 | 1 | None | Jump command goes farther | 1/5 | 1/5 | 1/5 | 1/5 |
Level Jump 5 | 600 | 0 | 0 | 5 | 1 | None | Jump command goes farther | 1/5 | 1/5 | 1/5 | 1/5 |
Level Jump 8^ | 900 | 0 | 0 | 8 | 1 | None | Jump command goes farther | 1/5 | 3/5 | 4/5 | 3/5 |
Vertical Jump 2 | 100 | 0 | 0 | V2 | 1 | None | Jump command goes farther vertically | 1/5 | 1/5 | 1/5 | 1/5 |
Vertical Jump 3 | 200 | 0 | 0 | V3 | 1 | None | Jump command goes farther vertically | 1/5 | 1/5 | 1/5 | 1/5 |
Vertical Jump 4 | 300 | 0 | 0 | V4 | 1 | None | Jump command goes farther vertically | 1/5 | 1/5 | 1/5 | 1/5 |
Vertical Jump 5 | 400 | 0 | 0 | V5 | 1 | None | Jump command goes farther vertically | 1/5 | 1/5 | 1/5 | 1/5 |
Vertical Jump 6 | 500 | 0 | 0 | V6 | 1 | None | Jump command goes farther vertically | 1/5 | 1/5 | 1/5 | 1/5 |
Vertical Jump 7 | 600 | 0 | 0 | V7 | 1 | None | Jump command goes farther vertically | 1/5 | 1/5 | 1/5 | 1/5 |
Vertical Jump 8^ | 900 | 0 | 0 | V8 | 1 | None | Jump command goes farther vertically | 1/5 | 3/5 | 3/5 | 2/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Dragon Spirit^ | 560 | HP Damage | Gain reraise status | 2/5 | 4/5 | 4/5 | 3/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Equip Spear | 400 | You can equip a spear | 1/5 | 1/5 | 1/5 | 1/5 |
Movement Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Ignore Height* | 700 | Can jump to any height | 2/5 | 4/5 | 4/5 | 3/5 |
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MEDIATOR
Talk Skill
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Invitation* | 100 | 0 | 0 | 3 | 1 | None | Enemies join you. Low hit rate. | 3/5 | 5/5 | 5/5 | 4/5 |
Persuade | 100 | 0 | 0 | 3 | 1 | None | Target's CT count is 0. Low hit rate. | 1/5 | 1/5 | 1/5 | 1/5 |
Praise* | 200 | 0 | 0 | 3 | 1 | None | Raise target's brave. Some of it is permanant. Low hit rate. | 5/5 | 5/5 | 5/5 | 5/5 |
Threaten | 200 | 0 | 0 | 3 | 1 | None | Lower target's brave. | 2/5 | 3/5 | 3/5 | 3/5 |
Preach* | 200 | 0 | 0 | 3 | 1 | None | Raise target's faith. Some of it is permanant. Low hit rate. | 5/5 | 5/5 | 5/5 | 5/5 |
Solution | 200 | 0 | 0 | 3 | 1 | None | Lower target's faith | 2/5 | 2/5 | 2/5 | 2/5 |
Death Sentence | 500 | 0 | 0 | 3 | 1 | None | Causes death sentence. Low hit rate. | 1/5 | 1/5 | 1/5 | 1/5 |
Negotiate | 100 | 0 | 0 | 3 | 1 | None | Get some gil | 1/5 | 1/5 | 1/5 | 1/5 |
Insult | 300 | 0 | 0 | 3 | 1 | None | Beserks target. Low hit rate | 1/5 | 2/5 | 2/5 | 2/5 |
Mimic Daravon^ | 300 | 0 | 0 | 3 | 2 | None | Puts targets to sleep. Low hit rate | 1/5 | 1/5 | 2/5 | 1/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Finger Guard | 300 | None | Mediator skills don't work on you | 1/5 | 1/5 | 1/5 | 1/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Equip Gun^ | 750 | You can equip a gun | 2/5 | 3/5 | 3/5 | 3/5 |
Train^ | 450 | Invite monsters you harm critically | 2/5 | 3/5 | 3/5 | 3/5 |
Monster Talk | 100 | Use Talk Skill on monsters | 1/5 | 1/5 | 1/5 | 1/5 |
Movement Abilities
Mediator has no movement abilites. |
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SUMMONER
Summon Magic
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Moogle^ | 50 | 8 | 50 | 4 | 3 | None | Recover a little HP | 5/5 | 3/5 | 1/5 | 3/5 |
Shiva^ | 200 | 24 | 25 | 4 | 3 | Ice | Deals some damage | 4/5 | 3/5 | 2/5 | 3/5 |
Ramuh^ | 200 | 24 | 25 | 4 | 3 | Lightning | Deals some damage | 4/5 | 3/5 | 2/5 | 3/5 |
Ifrit^ | 200 | 24 | 25 | 4 | 3 | Fire | Deals some damage | 4/5 | 3/5 | 2/5 | 3/5 |
Titan^ | 220 | 30 | 20 | 4 | 3 | Earth | Deals some damage | 4/5 | 3/5 | 2/5 | 3/5 |
Golem | 500 | 40 | 34 | 0 | All | None | Fully protects against physical attacks | 2/5 | 2/5 | 2/5 | 2/5 |
Carbunkle | 350 | 30 | 25 | 4 | 3 | None | Targets are reflected | 2/5 | 2/5 | 2/5 | 2/5 |
Bahamut^ | 1200 | 60 | 10 | 4 | 4 | None | Deals big damage | 2/5 | 3/5 | 4/5 | 3/5 |
Odin^ | 900 | 50 | 12 | 4 | 4 | None | Deals big damage | 2/5 | 3/5 | 4/5 | 3/5 |
Leviathan^ | 850 | 48 | 12 | 4 | 4 | Water | Deals big damage | 2/5 | 3/5 | 4/5 | 3/5 |
Salamander^ | 820 | 48 | 12 | 4 | 3 | Fire | Deals big damage | 2/5 | 3/5 | 4/5 | 3/5 |
Silf | 400 | 26 | 20 | 4 | 3 | None | Targets are silenced | 1/5 | 1/5 | 1/5 | 1/5 |
Fairy^ | 400 | 28 | 25 | 4 | 3 | None | Recover some HP | 2/5 | 5/5 | 4/5 | 4/5 |
Lich | 600 | 40 | 12 | 4 | 3 | Dark | Takes away half of the targets' max HP | 1/5 | 3/5 | 3/5 | 2/5 |
Cyclops | 1000 | 62 | 12 | 4 | 3 | None | Deals extensive damage | 1/5 | 1/5 | 3/5 | 2/5 |
Zodiac | 0 | 99 | 10 | 4 | 4 | None | Deals extreme damage | 1/5 | 1/5 | 2/5 | 1/5 |
Reaction Abilities
Summoner has no reaction abilities. |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Half of MP^ | 900 | MP use is cut in half | 1/5 | 4/5 | 4/5 | 3/5 |
Movement Abilities
Summoner has no movement abilities. |
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NINJA
Throw
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Shuriken^ | 50 | 0 | 0 | 3 | 1 | None | Throw a shuriken | 1/5 | 4/5 | 4/5 | 3/5 |
Ball^ | 70 | 0 | 0 | 3 | 1 | None | Throw a magic ball | 1/5 | 4/5 | 4/5 | 3/5 |
Knife^ | 100 | 0 | 0 | 3 | 1 | None | Throw a knife | 1/5 | 2/5 | 3/5 | 2/5 |
Sword | 100 | 0 | 0 | 3 | 1 | None | Throw a sword | 1/5 | 2/5 | 2/5 | 2/5 |
Hammer | 100 | 0 | 0 | 3 | 1 | None | Throw a flail | 1/5 | 1/5 | 2/5 | 1/5 |
Katana | 100 | 0 | 0 | 3 | 1 | None | Throw a katana | 1/5 | 1/5 | 2/5 | 1/5 |
Ninja Sword | 100 | 0 | 0 | 3 | 1 | None | Throw a ninja sword | 1/5 | 1/5 | 2/5 | 1/5 |
Axe | 120 | 0 | 0 | 3 | 1 | None | Throw an axe | 1/5 | 1/5 | 1/5 | 1/5 |
Spear | 100 | 0 | 0 | 3 | 1 | None | Throw a spear | 1/5 | 1/5 | 2/5 | 1/5 |
Stick | 100 | 0 | 0 | 3 | 1 | None | Throw a stick | 1/5 | 2/5 | 2/5 | 2/5 |
Knight Sword | 100 | 0 | 0 | 3 | 1 | None | Throw a knight sword | 1/5 | 1/5 | 1/5 | 1/5 |
Dictionary | 100 | 0 | 0 | 3 | 1 | None | Throw a dictionary | 1/5 | 1/5 | 2/5 | 1/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Sunken State | 900 | HP Damage | You are invincible | 1/5 | 1/5 | 2/5 | 1/5 |
Abandon | 400 | HP Damage | Evade increases | 1/5 | 2/5 | 2/5 | 2/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Two Swords* | 900 | You can equip two swords, therefore attacking twice | 1/5 | 4/5 | 5/5 | 3/5 |
Movement Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Move in water | 420 | You can move in deep water | 1/5 | 2/5 | 1/5 | 1/5 |
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SAMURAI
Draw Out
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Asura | 100 | 0 | 0 | 0 | 3 | None | Deal a little damage | 1/5 | 3/5 | 1/5 | 2/5 |
Koutetsu | 180 | 0 | 0 | 0 | 3 | None | Deal some damage | 1/5 | 3/5 | 1/5 | 2/5 |
Bizen Boat | 260 | 0 | 0 | 0 | 3 | None | Take away some MP | 1/5 | 2/5 | 2/5 | 2/5 |
Murasame | 340 | 0 | 0 | 0 | 3 | None | Recover some HP | 1/5 | 4/5 | 3/5 | 3/5 |
Heaven's Cloud | 420 | 0 | 0 | 0 | 3 | None | Deal some damage, occasionaly casts slow | 1/5 | 3/5 | 2/5 | 2/5 |
Kiyomori | 500 | 0 | 0 | 0 | 3 | None | Casts protect and shell | 1/5 | 3/5 | 3/5 | 2/5 |
Muramasa | 580 | 0 | 0 | 0 | 3 | None | Deal some damage, occasionally causes confusion and/or death sentence | 1/5 | 1/5 | 3/5 | 2/5 |
Kikuichimoji | 660 | 0 | 0 | 8, in 4 directions | 8 | None | Deal more damage | 1/5 | 1/5 | 3/5 | 2/5 |
Masamune | 740 | 0 | 0 | 0 | 3 | None | Casts regen and haste | 1/5 | 1/5 | 3/5 | 2/5 |
Chirijiraden | 820 | 0 | 0 | 0 | 3 | None | Deal big damage | 1/5 | 1/5 | 2/5 | 1/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Meatbone Slash | 200 | Critical by an attack | You counterattack by dealing your max HP | 1/5 | 2/5 | 1/5 | 1/5 |
Blade Grasp* | 700 | None | Evade to non-projectile attacks increases | 1/5 | 5/5 | 5/5 | 4/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Two Hands | 900 | You can hold weapons in both hands to strengthen an attack | 1/5 | 2/5 | 2/5 | 2/5 |
Equip Knife | 400 | You can equip a katana | 1/5 | 1/5 | 1/5 | 1/5 |
Movement Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Walk on water | 300 | You can walk on the surface of the water | 1/5 | 1/5 | 1/5 | 1/5 |
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BARD
Sing
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Angel Song | 100 | 0 | 17 | 0 | All | None | Recover a bit of MP. | 1/5 | 2/5 | 3/5 | 2/5 |
Life Song^ | 100 | 0 | 17 | 0 | All | None | Recover a bit of HP. | 1/5 | 2/5 | 4/5 | 2/5 |
Cheer Song^ | 100 | 0 | 13 | 0 | All | None | Raises speed a bit. | 1/5 | 2/5 | 4/5 | 2/5 |
Battle Song^ | 100 | 0 | 13 | 0 | All | None | Raises physical attack a bit. | 1/5 | 2/5 | 4/5 | 2/5 |
Magic Song^ | 100 | 0 | 10 | 0 | All | None | Raises magic attack a bit. | 1/5 | 2/5 | 4/5 | 2/5 |
Nameless Song | 100 | 0 | 10 | 0 | All | None | Targets gain reraise, regen, protect, and shell randomly. | 1/5 | 1/5 | 4/5 | 2/5 |
Last Song | 100 | 0 | 5 | 0 | All | None | Targets' CT becomes 100. | 1/5 | 1/5 | 2/5 | 1/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
MA Save^ | 450 | Magic Attack | Your magic attack increases by 1 | 1/5 | 3/5 | 3/5 | 2/5 |
Faith Up^ | 500 | Magic Attack | Your faith raises by 3 | 1/5 | 3/5 | 3/5 | 2/5 |
Support Abilities
Bard has no support abilities |
Movement Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Fly | 1200 | You can fly over units and landforms | 1/5 | 2/5 | 2/5 | 2/5 |
Move + 3 | 1000 | Move raises by 3 | 1/5 | 3/5 | 3/5 | 2/5 |
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DANCER
Dance
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Witch Hunt | 100 | 0 | 17 | 0 | All | None | Takes away a bit of MP | 1/5 | 2/5 | 3/5 | 2/5 |
Wiznaibus | 100 | 0 | 17 | 0 | All | None | Deals a bit of damage | 1/5 | 2/5 | 4/5 | 2/5 |
Slow Dance^ | 100 | 0 | 13 | 0 | All | None | Lowers speed a bit | 1/5 | 2/5 | 4/5 | 2/5 |
Polka Polka^ | 100 | 0 | 13 | 0 | All | None | Lowers physical attack a bit | 1/5 | 2/5 | 4/5 | 2/5 |
Disillusion^ | 100 | 0 | 10 | 0 | All | None | Lowers magic attack a bit | 1/5 | 2/5 | 4/5 | 2/5 |
Nameless Dance | 100 | 0 | 10 | 0 | All | None | Causes random negative status ailments | 1/5 | 1/5 | 3/5 | 2/5 |
Last Dance | 100 | 0 | 5 | 0 | All | None | Targets' CT is 0 | 1/5 | 1/5 | 2/5 | 1/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
A Save^ | 550 | Physical Attack | Your physical attack increases by 1 | 1/5 | 3/5 | 3/5 | 2/5 |
Brave Up^ | 500 | Physical Attack | Your brave raises by 3 | 1/5 | 3/5 | 3/5 | 2/5 |
Support Abilities
Dancer has no support abilites. |
Movement Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Fly | 1200 | You can fly over units and landforms | 1/5 | 2/5 | 2/5 | 2/5 |
Jump + 3 | 1000 | Jump + 3 | 1/5 | 2/5 | 2/5 | 2/5 |
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