COMMANDS



Squire | Chemist | Knight | Archer | Priest | Wizard | Monk | Thief | Oracle | Page 2 | Page 3

V=Vertical
*=Must get
^=Worth your JP
Ý=Range is that of equipped weapon





SQUIRE



Basic Skill
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Accumulate*30000UserNoneNone+1 strength2/53/54/53/5
Dash80001-V11NoneWeak hit w/ a 100% hit rate2/51/51/51/5
Throw Stone^900041NoneWeak hit that often deals less than it says, sometimes pushing unit back4/53/52/53/5
Heal150001-V21NoneHeals dark, poison, & silence2/52/52/52/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
Counter Tackle180Physical attackUse Dash as a counter attack.3/52/51/52/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Equip Axe170Equip an axe1/51/51/51/5
Monster Skill200n/an/an/an/an/a
Defend50Attacks to you deal less damage and hit less often; take a turn to use it2/51/51/51/5
Gained JP Up*200Get lots of extra JP with each action5/55/55/55/5


Movement Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Move + 1200Move +13/51/51/52/5

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CHEMIST



Item
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Potion^300011NoneUse a potion (+30HP)5/52/51/53/5
Hi-Potion^2000011NoneUse a hi-potion (+70HP)3/55/53/54/5
X-Potion^3000011NoneUse an X-potion(+150HP)1/53/55/53/5
Ether^3000011NoneUse an ether (+20MP)4/54/52/53/5
Hi-Ether^4000011NoneUse a hi-ether (+50MP)2/53/54/53/5
Elixer9000011NoneUse an elixer (full HP/MP)1/52/54/52/5
Antidote700011NoneUse an antidote (cancel poison)1/51/51/51/5
Eyedrop800011NoneUse an eyedrop (cancel darkness)1/51/51/51/5
Echo Grass1200011NoneUse an echo grass (cancel silence)1/51/51/51/5
Maiden's Kiss2000011NoneUse a maiden's kiss (cancel frog)1/51/51/51/5
Soft2500011NoneUse a soft (cancel petrify)1/51/51/51/5
Holy Water4000011NoneUse a holy water (cancel undead, bloodsuck)1/51/53/52/5
Remedy^7000011NoneUse a remedy (cancel most bad status)1/52/52/52/5
Phoenix Down^900011NoneUse a phoenix down (revive w/ a few HP)5/53/52/53/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
Auto-Potion^400HP damageUses lowest potion avaliable4/54/53/54/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Throw Item^350Range of all chemist abilities becomes 44/53/52/53/5
Maintenance^400Equipment can't be broken3/53/52/53/5
Equip Change*0Can use turn to change equipment during battle2/51/51/51/5


Movement Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Move-Find Item*100Find hidden items as you walk. Sometimes, you will uncover traps instead.4/53/53/53/5

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KNIGHT



Battle Skill
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Head Break30000Ý1NoneDestroys target's helmet1/51/51/51/5
Armor Break40000Ý1NoneDestroys target's armor1/51/51/51/5
Shield Break30000Ý1NoneDestroys target's shield1/51/51/51/5
Weapon Break40000Ý1NoneDestroys target's weapon1/51/51/51/5
Magic Break25000Ý1NoneLowers target's MP1/51/51/51/5
Speed Break25000Ý1NoneLowers target's speed1/51/51/51/5
Power Break25000Ý1NoneLowers target's phys. attack1/51/51/51/5
Mind Break25000Ý1NoneLowers target's mag. attack1/51/51/51/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
Weapon Guard*200Attack from frontEvade weapons more easily4/53/53/53/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Equip Armor^500You can equip heavy armor3/52/51/52/5
Equip Shield250You can equip shields2/51/51/51/5
Equip Sword400You can equip regular swords3/51/51/52/5


Movement Abilities
Knight has no movement abilities.

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ARCHER



Charge
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Charge +1^100025Ý1NoneAttack power raises by 1 for this attack3/52/51/52/5
Charge +2^150020Ý1NoneAttack power raises by 2 for this attack3/53/52/53/5
Charge +3^200017Ý1NoneAttack power raises by 3 for this attack3/53/52/53/5
Charge +4250015Ý1NoneAttack power raises by 4 for this attack2/52/52/52/5
Charge +5300013Ý1NoneAttack power raises by 5 for this attack1/52/52/52/5
Charge +7400010Ý1NoneAttack power raises by 7 for this attack1/51/51/51/5
Charge +1060007Ý1NoneAttack power raises by 10 for this attack1/51/51/51/5
Charge +20100005Ý1NoneAttack power raises by 20 for this attack1/51/51/51/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
Speed Save800HP damageSpeed + 12/52/51/52/5
Arrow Guard450NoneEvade bow/crossbow attacks2/52/51/52/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Equip Crossbow350You can equip a crossbow1/51/51/51/5
Concentrate^400You never miss with physical and magic attacks3/53/53/53/5


Movement Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Jump + 1200Jump + 12/51/51/51/5

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PRIEST



White Magic
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Cure*5062542HolyRestores a little HP5/53/51/53/5
Cure 2*180102042HolyRestores some HP4/54/52/53/5
Cure 3*400161542HolyRestores a lot of HP2/54/54/53/5
Cure 4^700201042HolyRestores most HP1/53/55/53/5
Raise*180102541HolyRevives dead units5/55/54/55/5
Raise 2*500201041HolyRevives deead units with full HP1/54/55/53/5
Reraise^800161531HolyAllows unit to come back to life if it dies1/52/54/52/5
Regen30082532HolyRestores HP gradually1/52/53/52/5
Protect^7062532NoneRaises defense against physical attacks2/52/51/52/5
Protect 2500241532NoneRaises defense against physical attacks1/51/51/51/5
Shell^7062532NoneRaises defense against magical attacks2/52/51/52/5
Shell 2500201532NoneRaises defense against magical attacks1/51/51/51/5
Wall^380242531NoneRaises defense against both physical and magical attacks2/53/54/53/5
Esuna^280183432NoneHeals most negative status ailments2/54/54/53/5
Holy^600561751HolyExtreme damage1/53/55/53/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
Regenerate400HP DamageCasts regen1/51/51/51/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Magic Def. Up400Raise defense against magical attacks1/51/51/51/5


Movement Abilities
Priest has no movement abilities

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WIZARD



Black Magic
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Fire^5062542FireLittle damage4/52/51/52/5
Fire 2^200122042FireModerate damage3/54/52/53/5
Fire 3^480241542FireBig damage1/52/54/52/5
Fire 4^850481043FireExtensive damage1/51/53/52/5
Bolt^5062542LightningLittle damage4/52/51/52/5
Bolt 2^200122042LightningModerate damage3/54/52/53/5
Bolt 3^480241542LightningBig damage1/52/54/52/5
Bolt 4^850481043LightningExtensive damage1/51/53/52/5
Ice^5062542IceLittle damage4/52/51/52/5
Ice 2^200122042IceModerate damage3/54/52/53/5
Ice 3^480241542IceBig damage1/52/54/52/5
Ice 4^850481043IceExtensive damage1/51/53/52/5
Poison15063442PoisonCauses poison2/51/51/51/5
Frog500122031NoneTurns target into a frog (low hit rate)1/51/52/51/5
Death600241041NoneKills target (low hit rate)1/51/51/51/5
Flare^900601551NoneExtreme damage1/52/55/53/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
Counter Magic800Magic attackCast the spell casted upon you on the caster1/51/51/51/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Magic Attack Up400Raise magic attack1/51/51/51/5


Movement Abilities
Wizard has no movement abilities

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MONK



Punch Art
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Spin Fist^1500002NoneDamages those around you3/53/53/53/5
Repeating Fist^300001-V01NoneDeals lots of extra damage3/53/53/53/5
Wave Fist*3000031NoneAttacks enemy from a distance5/55/55/55/5
Earth Slash^600008 (in 4 directions)8EarthAttacks all enemies in its path2/54/54/53/5
Secret Fist300001-V01NoneCasts death sentence2/52/52/52/5
Stigma Magic*2000002NoneHeals most negative status ailments5/55/55/55/5
Chakra*3500002NoneRestores the HP and MP of user and those nearby6/56/56/56/5
Revive*500001-V01NoneRevives dead units6/56/56/56/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
HP Restore500CriticalRestore HP to full2/52/52/52/5
Counter^300Physical attackCounterattack with weapon2/52/51/52/5
Hamedo^1200Physical attack by a humanAttack before enemy does so1/54/55/53/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Martial Arts200Your physical strength, when fighting barehanded, raises1/51/51/51/5


Movement Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Move-HP Up^300Gain HP as you walk3/53/52/53/5

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THIEF



Steal
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Gil Taking^100011NoneSteal some gil2/51/52/52/5
Steal Heart1500031NoneCharm an opponent of the opposite sex2/51/51/51/5
Steal Helmet*3500011NoneSteal a helmet. Low hit rate.3/55/55/54/5
Steal Armor*4500011NoneSteal armor. Low hit rate3/55/55/54/5
Steal Shield*3500011NoneSteal a shield. Low hit rate3/54/55/54/5
Steal Weapon*6000011NoneSteal a weapon. Low hit rate3/55/55/54/5
Steal Accessory*5000011NoneSteal an accessory. Low hit rate.3/55/55/54/5
Steal Exp^2500011NoneSteal some experience.2/52/52/52/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
Gilgame Heart200Physical attackSteal some gil1/51/51/51/5
Caution200HP damageDefend self1/51/51/51/5
Catch*200Throw commandCatch thrown item and put it in your inventory2/53/55/53/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Secret Hunt*200If you kill a monster with a normal attack, you poach it.1/52/55/53/5


Movement Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Move + 2^520Move + 23/53/51/52/5
Jump + 2480Jump + 22/51/51/51/5

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ORACLE



Yin-yang Magic
NameJPMP useSpeedRangeEffectElementResultsRating: StartRating: MiddleRating: EndRating: Overall
Blind10045042NoneBlind opponent1/51/51/51/5
Spell Absorb^20025041NoneSteal MP from target2/52/52/52/5
Life Drain350165041NoneSteal HP from target2/52/52/52/5
Pray Faith40062541NoneAdd faith status1/51/51/51/5
Doubt Faith40062541NoneAdd innocent status1/51/51/51/5
Zombie300202041NoneMake target undead1/51/53/52/5
Silence Song170163442NoneSilence target1/51/51/51/5
Blind Rage400162041NoneBeserk target1/51/51/51/5
Foxbird^200202541NoneLower target's brave by 301/51/53/52/5
Confusion Song400202041NoneConfuse target1/51/51/51/5
Dispel Magic^700343441NoneRemove positive status ailments1/51/53/52/5
Paralyze^100102042NoneTarget can't act1/51/53/52/5
Sleep^350241742NonePut target to sleep1/51/53/52/5
Petrify580161241NonePetrify target1/51/52/51/5


Reaction Abilities
NameJPTriggerResultsRating: StartRating: MiddleRating: EndRating: Overall
Absorb Used MP250Magic attackYou gain the MP the enemy used2/52/52/52/5


Support Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Defense Up400Defense against physical attacks is lowered2/51/51/51/5


Movement Abilities
NameJPResultsRating: StartRating: MiddleRating: EndRating: Overall
Any Weather200You can walk over swamps and marshes1/51/51/51/5
Move-MP Up350Recover MP as you walk2/52/51/52/5

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