COMMANDS
Squire | Chemist | Knight | Archer | Priest | Wizard | Monk | Thief | Oracle | Page 2 | Page 3
V=Vertical *=Must get ^=Worth your JP Ý=Range is that of equipped weapon
SQUIRE
Basic Skill
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Accumulate* | 300 | 0 | 0 | User | None | None | +1 strength | 2/5 | 3/5 | 4/5 | 3/5 |
Dash | 80 | 0 | 0 | 1-V1 | 1 | None | Weak hit w/ a 100% hit rate | 2/5 | 1/5 | 1/5 | 1/5 |
Throw Stone^ | 90 | 0 | 0 | 4 | 1 | None | Weak hit that often deals less than it says, sometimes pushing unit back | 4/5 | 3/5 | 2/5 | 3/5 |
Heal | 150 | 0 | 0 | 1-V2 | 1 | None | Heals dark, poison, & silence | 2/5 | 2/5 | 2/5 | 2/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Counter Tackle | 180 | Physical attack | Use Dash as a counter attack. | 3/5 | 2/5 | 1/5 | 2/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Equip Axe | 170 | Equip an axe | 1/5 | 1/5 | 1/5 | 1/5 |
Monster Skill | 200 | n/a | n/a | n/a | n/a | n/a |
Defend | 50 | Attacks to you deal less damage and hit less often; take a turn to use it | 2/5 | 1/5 | 1/5 | 1/5 |
Gained JP Up* | 200 | Get lots of extra JP with each action | 5/5 | 5/5 | 5/5 | 5/5 |
Movement Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Move + 1 | 200 | Move +1 | 3/5 | 1/5 | 1/5 | 2/5 |
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CHEMIST
Item
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Potion^ | 30 | 0 | 0 | 1 | 1 | None | Use a potion (+30HP) | 5/5 | 2/5 | 1/5 | 3/5 |
Hi-Potion^ | 200 | 0 | 0 | 1 | 1 | None | Use a hi-potion (+70HP) | 3/5 | 5/5 | 3/5 | 4/5 |
X-Potion^ | 300 | 0 | 0 | 1 | 1 | None | Use an X-potion(+150HP) | 1/5 | 3/5 | 5/5 | 3/5 |
Ether^ | 300 | 0 | 0 | 1 | 1 | None | Use an ether (+20MP) | 4/5 | 4/5 | 2/5 | 3/5 |
Hi-Ether^ | 400 | 0 | 0 | 1 | 1 | None | Use a hi-ether (+50MP) | 2/5 | 3/5 | 4/5 | 3/5 |
Elixer | 900 | 0 | 0 | 1 | 1 | None | Use an elixer (full HP/MP) | 1/5 | 2/5 | 4/5 | 2/5 |
Antidote | 70 | 0 | 0 | 1 | 1 | None | Use an antidote (cancel poison) | 1/5 | 1/5 | 1/5 | 1/5 |
Eyedrop | 80 | 0 | 0 | 1 | 1 | None | Use an eyedrop (cancel darkness) | 1/5 | 1/5 | 1/5 | 1/5 |
Echo Grass | 120 | 0 | 0 | 1 | 1 | None | Use an echo grass (cancel silence) | 1/5 | 1/5 | 1/5 | 1/5 |
Maiden's Kiss | 200 | 0 | 0 | 1 | 1 | None | Use a maiden's kiss (cancel frog) | 1/5 | 1/5 | 1/5 | 1/5 |
Soft | 250 | 0 | 0 | 1 | 1 | None | Use a soft (cancel petrify) | 1/5 | 1/5 | 1/5 | 1/5 |
Holy Water | 400 | 0 | 0 | 1 | 1 | None | Use a holy water (cancel undead, bloodsuck) | 1/5 | 1/5 | 3/5 | 2/5 |
Remedy^ | 700 | 0 | 0 | 1 | 1 | None | Use a remedy (cancel most bad status) | 1/5 | 2/5 | 2/5 | 2/5 |
Phoenix Down^ | 90 | 0 | 0 | 1 | 1 | None | Use a phoenix down (revive w/ a few HP) | 5/5 | 3/5 | 2/5 | 3/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Auto-Potion^ | 400 | HP damage | Uses lowest potion avaliable | 4/5 | 4/5 | 3/5 | 4/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Throw Item^ | 350 | Range of all chemist abilities becomes 4 | 4/5 | 3/5 | 2/5 | 3/5 |
Maintenance^ | 400 | Equipment can't be broken | 3/5 | 3/5 | 2/5 | 3/5 |
Equip Change* | 0 | Can use turn to change equipment during battle | 2/5 | 1/5 | 1/5 | 1/5 |
Movement Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Move-Find Item* | 100 | Find hidden items as you walk. Sometimes, you will uncover traps instead. | 4/5 | 3/5 | 3/5 | 3/5 |
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KNIGHT
Battle Skill
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Head Break | 300 | 0 | 0 | Ý | 1 | None | Destroys target's helmet | 1/5 | 1/5 | 1/5 | 1/5 |
Armor Break | 400 | 0 | 0 | Ý | 1 | None | Destroys target's armor | 1/5 | 1/5 | 1/5 | 1/5 |
Shield Break | 300 | 0 | 0 | Ý | 1 | None | Destroys target's shield | 1/5 | 1/5 | 1/5 | 1/5 |
Weapon Break | 400 | 0 | 0 | Ý | 1 | None | Destroys target's weapon | 1/5 | 1/5 | 1/5 | 1/5 |
Magic Break | 250 | 0 | 0 | Ý | 1 | None | Lowers target's MP | 1/5 | 1/5 | 1/5 | 1/5 |
Speed Break | 250 | 0 | 0 | Ý | 1 | None | Lowers target's speed | 1/5 | 1/5 | 1/5 | 1/5 |
Power Break | 250 | 0 | 0 | Ý | 1 | None | Lowers target's phys. attack | 1/5 | 1/5 | 1/5 | 1/5 |
Mind Break | 250 | 0 | 0 | Ý | 1 | None | Lowers target's mag. attack | 1/5 | 1/5 | 1/5 | 1/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Weapon Guard* | 200 | Attack from front | Evade weapons more easily | 4/5 | 3/5 | 3/5 | 3/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Equip Armor^ | 500 | You can equip heavy armor | 3/5 | 2/5 | 1/5 | 2/5 |
Equip Shield | 250 | You can equip shields | 2/5 | 1/5 | 1/5 | 1/5 |
Equip Sword | 400 | You can equip regular swords | 3/5 | 1/5 | 1/5 | 2/5 |
Movement Abilities
Knight has no movement abilities. |
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ARCHER
Charge
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Charge +1^ | 100 | 0 | 25 | Ý | 1 | None | Attack power raises by 1 for this attack | 3/5 | 2/5 | 1/5 | 2/5 |
Charge +2^ | 150 | 0 | 20 | Ý | 1 | None | Attack power raises by 2 for this attack | 3/5 | 3/5 | 2/5 | 3/5 |
Charge +3^ | 200 | 0 | 17 | Ý | 1 | None | Attack power raises by 3 for this attack | 3/5 | 3/5 | 2/5 | 3/5 |
Charge +4 | 250 | 0 | 15 | Ý | 1 | None | Attack power raises by 4 for this attack | 2/5 | 2/5 | 2/5 | 2/5 |
Charge +5 | 300 | 0 | 13 | Ý | 1 | None | Attack power raises by 5 for this attack | 1/5 | 2/5 | 2/5 | 2/5 |
Charge +7 | 400 | 0 | 10 | Ý | 1 | None | Attack power raises by 7 for this attack | 1/5 | 1/5 | 1/5 | 1/5 |
Charge +10 | 600 | 0 | 7 | Ý | 1 | None | Attack power raises by 10 for this attack | 1/5 | 1/5 | 1/5 | 1/5 |
Charge +20 | 1000 | 0 | 5 | Ý | 1 | None | Attack power raises by 20 for this attack | 1/5 | 1/5 | 1/5 | 1/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Speed Save | 800 | HP damage | Speed + 1 | 2/5 | 2/5 | 1/5 | 2/5 |
Arrow Guard | 450 | None | Evade bow/crossbow attacks | 2/5 | 2/5 | 1/5 | 2/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Equip Crossbow | 350 | You can equip a crossbow | 1/5 | 1/5 | 1/5 | 1/5 |
Concentrate^ | 400 | You never miss with physical and magic attacks | 3/5 | 3/5 | 3/5 | 3/5 |
Movement Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Jump + 1 | 200 | Jump + 1 | 2/5 | 1/5 | 1/5 | 1/5 |
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PRIEST
White Magic
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Cure* | 50 | 6 | 25 | 4 | 2 | Holy | Restores a little HP | 5/5 | 3/5 | 1/5 | 3/5 |
Cure 2* | 180 | 10 | 20 | 4 | 2 | Holy | Restores some HP | 4/5 | 4/5 | 2/5 | 3/5 |
Cure 3* | 400 | 16 | 15 | 4 | 2 | Holy | Restores a lot of HP | 2/5 | 4/5 | 4/5 | 3/5 |
Cure 4^ | 700 | 20 | 10 | 4 | 2 | Holy | Restores most HP | 1/5 | 3/5 | 5/5 | 3/5 |
Raise* | 180 | 10 | 25 | 4 | 1 | Holy | Revives dead units | 5/5 | 5/5 | 4/5 | 5/5 |
Raise 2* | 500 | 20 | 10 | 4 | 1 | Holy | Revives deead units with full HP | 1/5 | 4/5 | 5/5 | 3/5 |
Reraise^ | 800 | 16 | 15 | 3 | 1 | Holy | Allows unit to come back to life if it dies | 1/5 | 2/5 | 4/5 | 2/5 |
Regen | 300 | 8 | 25 | 3 | 2 | Holy | Restores HP gradually | 1/5 | 2/5 | 3/5 | 2/5 |
Protect^ | 70 | 6 | 25 | 3 | 2 | None | Raises defense against physical attacks | 2/5 | 2/5 | 1/5 | 2/5 |
Protect 2 | 500 | 24 | 15 | 3 | 2 | None | Raises defense against physical attacks | 1/5 | 1/5 | 1/5 | 1/5 |
Shell^ | 70 | 6 | 25 | 3 | 2 | None | Raises defense against magical attacks | 2/5 | 2/5 | 1/5 | 2/5 |
Shell 2 | 500 | 20 | 15 | 3 | 2 | None | Raises defense against magical attacks | 1/5 | 1/5 | 1/5 | 1/5 |
Wall^ | 380 | 24 | 25 | 3 | 1 | None | Raises defense against both physical and magical attacks | 2/5 | 3/5 | 4/5 | 3/5 |
Esuna^ | 280 | 18 | 34 | 3 | 2 | None | Heals most negative status ailments | 2/5 | 4/5 | 4/5 | 3/5 |
Holy^ | 600 | 56 | 17 | 5 | 1 | Holy | Extreme damage | 1/5 | 3/5 | 5/5 | 3/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Regenerate | 400 | HP Damage | Casts regen | 1/5 | 1/5 | 1/5 | 1/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Magic Def. Up | 400 | Raise defense against magical attacks | 1/5 | 1/5 | 1/5 | 1/5 |
Movement Abilities
Priest has no movement abilities |
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WIZARD
Black Magic
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Fire^ | 50 | 6 | 25 | 4 | 2 | Fire | Little damage | 4/5 | 2/5 | 1/5 | 2/5 |
Fire 2^ | 200 | 12 | 20 | 4 | 2 | Fire | Moderate damage | 3/5 | 4/5 | 2/5 | 3/5 |
Fire 3^ | 480 | 24 | 15 | 4 | 2 | Fire | Big damage | 1/5 | 2/5 | 4/5 | 2/5 |
Fire 4^ | 850 | 48 | 10 | 4 | 3 | Fire | Extensive damage | 1/5 | 1/5 | 3/5 | 2/5 |
Bolt^ | 50 | 6 | 25 | 4 | 2 | Lightning | Little damage | 4/5 | 2/5 | 1/5 | 2/5 |
Bolt 2^ | 200 | 12 | 20 | 4 | 2 | Lightning | Moderate damage | 3/5 | 4/5 | 2/5 | 3/5 |
Bolt 3^ | 480 | 24 | 15 | 4 | 2 | Lightning | Big damage | 1/5 | 2/5 | 4/5 | 2/5 |
Bolt 4^ | 850 | 48 | 10 | 4 | 3 | Lightning | Extensive damage | 1/5 | 1/5 | 3/5 | 2/5 |
Ice^ | 50 | 6 | 25 | 4 | 2 | Ice | Little damage | 4/5 | 2/5 | 1/5 | 2/5 |
Ice 2^ | 200 | 12 | 20 | 4 | 2 | Ice | Moderate damage | 3/5 | 4/5 | 2/5 | 3/5 |
Ice 3^ | 480 | 24 | 15 | 4 | 2 | Ice | Big damage | 1/5 | 2/5 | 4/5 | 2/5 |
Ice 4^ | 850 | 48 | 10 | 4 | 3 | Ice | Extensive damage | 1/5 | 1/5 | 3/5 | 2/5 |
Poison | 150 | 6 | 34 | 4 | 2 | Poison | Causes poison | 2/5 | 1/5 | 1/5 | 1/5 |
Frog | 500 | 12 | 20 | 3 | 1 | None | Turns target into a frog (low hit rate) | 1/5 | 1/5 | 2/5 | 1/5 |
Death | 600 | 24 | 10 | 4 | 1 | None | Kills target (low hit rate) | 1/5 | 1/5 | 1/5 | 1/5 |
Flare^ | 900 | 60 | 15 | 5 | 1 | None | Extreme damage | 1/5 | 2/5 | 5/5 | 3/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Counter Magic | 800 | Magic attack | Cast the spell casted upon you on the caster | 1/5 | 1/5 | 1/5 | 1/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Magic Attack Up | 400 | Raise magic attack | 1/5 | 1/5 | 1/5 | 1/5 |
Movement Abilities
Wizard has no movement abilities |
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MONK
Punch Art
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Spin Fist^ | 150 | 0 | 0 | 0 | 2 | None | Damages those around you | 3/5 | 3/5 | 3/5 | 3/5 |
Repeating Fist^ | 300 | 0 | 0 | 1-V0 | 1 | None | Deals lots of extra damage | 3/5 | 3/5 | 3/5 | 3/5 |
Wave Fist* | 300 | 0 | 0 | 3 | 1 | None | Attacks enemy from a distance | 5/5 | 5/5 | 5/5 | 5/5 |
Earth Slash^ | 600 | 0 | 0 | 8 (in 4 directions) | 8 | Earth | Attacks all enemies in its path | 2/5 | 4/5 | 4/5 | 3/5 |
Secret Fist | 300 | 0 | 0 | 1-V0 | 1 | None | Casts death sentence | 2/5 | 2/5 | 2/5 | 2/5 |
Stigma Magic* | 200 | 0 | 0 | 0 | 2 | None | Heals most negative status ailments | 5/5 | 5/5 | 5/5 | 5/5 |
Chakra* | 350 | 0 | 0 | 0 | 2 | None | Restores the HP and MP of user and those nearby | 6/5 | 6/5 | 6/5 | 6/5 |
Revive* | 500 | 0 | 0 | 1-V0 | 1 | None | Revives dead units | 6/5 | 6/5 | 6/5 | 6/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
HP Restore | 500 | Critical | Restore HP to full | 2/5 | 2/5 | 2/5 | 2/5 |
Counter^ | 300 | Physical attack | Counterattack with weapon | 2/5 | 2/5 | 1/5 | 2/5 |
Hamedo^ | 1200 | Physical attack by a human | Attack before enemy does so | 1/5 | 4/5 | 5/5 | 3/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Martial Arts | 200 | Your physical strength, when fighting barehanded, raises | 1/5 | 1/5 | 1/5 | 1/5 |
Movement Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Move-HP Up^ | 300 | Gain HP as you walk | 3/5 | 3/5 | 2/5 | 3/5 |
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THIEF
Steal
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Gil Taking^ | 10 | 0 | 0 | 1 | 1 | None | Steal some gil | 2/5 | 1/5 | 2/5 | 2/5 |
Steal Heart | 150 | 0 | 0 | 3 | 1 | None | Charm an opponent of the opposite sex | 2/5 | 1/5 | 1/5 | 1/5 |
Steal Helmet* | 350 | 0 | 0 | 1 | 1 | None | Steal a helmet. Low hit rate. | 3/5 | 5/5 | 5/5 | 4/5 |
Steal Armor* | 450 | 0 | 0 | 1 | 1 | None | Steal armor. Low hit rate | 3/5 | 5/5 | 5/5 | 4/5 |
Steal Shield* | 350 | 0 | 0 | 1 | 1 | None | Steal a shield. Low hit rate | 3/5 | 4/5 | 5/5 | 4/5 |
Steal Weapon* | 600 | 0 | 0 | 1 | 1 | None | Steal a weapon. Low hit rate | 3/5 | 5/5 | 5/5 | 4/5 |
Steal Accessory* | 500 | 0 | 0 | 1 | 1 | None | Steal an accessory. Low hit rate. | 3/5 | 5/5 | 5/5 | 4/5 |
Steal Exp^ | 250 | 0 | 0 | 1 | 1 | None | Steal some experience. | 2/5 | 2/5 | 2/5 | 2/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Gilgame Heart | 200 | Physical attack | Steal some gil | 1/5 | 1/5 | 1/5 | 1/5 |
Caution | 200 | HP damage | Defend self | 1/5 | 1/5 | 1/5 | 1/5 |
Catch* | 200 | Throw command | Catch thrown item and put it in your inventory | 2/5 | 3/5 | 5/5 | 3/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Secret Hunt* | 200 | If you kill a monster with a normal attack, you poach it. | 1/5 | 2/5 | 5/5 | 3/5 |
Movement Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Move + 2^ | 520 | Move + 2 | 3/5 | 3/5 | 1/5 | 2/5 |
Jump + 2 | 480 | Jump + 2 | 2/5 | 1/5 | 1/5 | 1/5 |
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ORACLE
Yin-yang Magic
Name | JP | MP use | Speed | Range | Effect | Element | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Blind | 100 | 4 | 50 | 4 | 2 | None | Blind opponent | 1/5 | 1/5 | 1/5 | 1/5 |
Spell Absorb^ | 200 | 2 | 50 | 4 | 1 | None | Steal MP from target | 2/5 | 2/5 | 2/5 | 2/5 |
Life Drain | 350 | 16 | 50 | 4 | 1 | None | Steal HP from target | 2/5 | 2/5 | 2/5 | 2/5 |
Pray Faith | 400 | 6 | 25 | 4 | 1 | None | Add faith status | 1/5 | 1/5 | 1/5 | 1/5 |
Doubt Faith | 400 | 6 | 25 | 4 | 1 | None | Add innocent status | 1/5 | 1/5 | 1/5 | 1/5 |
Zombie | 300 | 20 | 20 | 4 | 1 | None | Make target undead | 1/5 | 1/5 | 3/5 | 2/5 |
Silence Song | 170 | 16 | 34 | 4 | 2 | None | Silence target | 1/5 | 1/5 | 1/5 | 1/5 |
Blind Rage | 400 | 16 | 20 | 4 | 1 | None | Beserk target | 1/5 | 1/5 | 1/5 | 1/5 |
Foxbird^ | 200 | 20 | 25 | 4 | 1 | None | Lower target's brave by 30 | 1/5 | 1/5 | 3/5 | 2/5 |
Confusion Song | 400 | 20 | 20 | 4 | 1 | None | Confuse target | 1/5 | 1/5 | 1/5 | 1/5 |
Dispel Magic^ | 700 | 34 | 34 | 4 | 1 | None | Remove positive status ailments | 1/5 | 1/5 | 3/5 | 2/5 |
Paralyze^ | 100 | 10 | 20 | 4 | 2 | None | Target can't act | 1/5 | 1/5 | 3/5 | 2/5 |
Sleep^ | 350 | 24 | 17 | 4 | 2 | None | Put target to sleep | 1/5 | 1/5 | 3/5 | 2/5 |
Petrify | 580 | 16 | 12 | 4 | 1 | None | Petrify target | 1/5 | 1/5 | 2/5 | 1/5 |
Reaction Abilities
Name | JP | Trigger | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Absorb Used MP | 250 | Magic attack | You gain the MP the enemy used | 2/5 | 2/5 | 2/5 | 2/5 |
Support Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Defense Up | 400 | Defense against physical attacks is lowered | 2/5 | 1/5 | 1/5 | 1/5 |
Movement Abilities
Name | JP | Results | Rating: Start | Rating: Middle | Rating: End | Rating: Overall |
Any Weather | 200 | You can walk over swamps and marshes | 1/5 | 1/5 | 1/5 | 1/5 |
Move-MP Up | 350 | Recover MP as you walk | 2/5 | 2/5 | 1/5 | 2/5 |
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