Clowns have abilities that distract the enemy and raise faith.
Clown's Skill: Clown Around
Clown's Automatic Abilities: None
Physical Attack: Relatively high
Magic Attack: Average
Weapons: Harp, Cloth, Dagger
Happy: Raise faith
Balloon Animal: Create a monster to temporarily fight for you
Pie in the face: A little damage, along with blind and confuse
Jack-in-the-Box: Target is startled. Its defensive skills lower and won't do anything on its next turn.
Step on Foot: Target's jump becomes 0 and move is lowered by one
Any ideas for more Clown abilities? Email me your suggestions!