CLOWNBack Clowns have abilities that distract the enemy and raise faith. Clown's Skill: Clown Around Clown's Automatic Abilities: None Clown's Stats HP: Average MP: Average Physical Attack: Relatively high Magic Attack: Average Move: 4 Jump: 4 Weapons: Harp, Cloth, Dagger Clown's Abilities Joke: Confuse Happy: Raise faith Balloon Animal: Create a monster to temporarily fight for you Pie in the face: A little damage, along with blind and confuse Jack-in-the-Box: Target is startled. Its defensive skills lower and won't do anything on its next turn. Step on Foot: Target's jump becomes 0 and move is lowered by one Any ideas for more Clown abilities? Email me your suggestions! |